UNTILL
UNTILL is a social wellness and productivity application that quantifies, gamifies, and rewards how you UNSCREEN.
UNTILL is a social wellness and productivity platform that tracks how users reduce screen time and turns those offline periods into a game‑like experience. The app records intentional, screen‑free activities, assigns points for the time spent away from devices, and offers rewards that reinforce positive habits rather than impose penalties. By focusing on creating value from presence and intention, it aims to help individuals improve relationships with family, friends, colleagues, and their own devices.
The service includes social features that let users share progress, compete, and motivate each other, fostering a community‑driven attention economy. Data handling follows an opt‑in‑by‑design model, emphasizing user control over personal information and terms of use. The platform is positioned as an alternative to traditional screen‑time limitation tools, encouraging people to reclaim time and attention for authentic human connection.
UNTILL targets people who are aware of screen‑time addiction and want a structured, rewarding way to practice digital wellness—particularly younger adults, teens, and parents concerned about mental health impacts. Its distinctive approach combines quantification, gamification, and social reinforcement while maintaining a strict commitment to user trust and data ownership.
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